Fictional interface: Star Trek Generations; stellar cartography

Behind-the-scenes:

written 28 January, 02010 Comments

Fictional interface: iPhone home screen

Effectively a lifestream on your phone.

written 25 January, 02010 Comments

Fictional interfaces: redesigned Bloomberg terminals

Of primary interest is IDEO’s vision.

written 24 January, 02010 Comments

Fictional interfaces: CSI: Miami

written 24 January, 02010 Comments

Fictional interfaces: Minority Report

The obvious one.

written 24 January, 02010 Comments

Fictional interfaces: Iron Man

Videos

Interview

Interview with Kent Seki of Pixel Liberation Front, which created various interfaces for the film.

Another thing that Jon Favreau was very keen on was this notion of the HUD being in a dialogue. Sometimes, Tony Stark is asking for information. He’s calling for it to come to him. Other times, it’s Jarvis saying, “What about this? Have you considered this?” So that plays back into Dav Rauch’s notion of the HUD being a character. That sentient portion of it is a character.

We agreed that nothing random would be in a shot. Everything should have a purpose. So if I asked the designer what a certain visual element is doing, it had to represent a function like pitch, or other information about his suit.

When you can justify all the visual elements, then you know you’ve done your job because you don’t have to worry about anything being random. We took out all randomness and made sure we had a purpose to everything. That way, when we consciously decided to do something that is random, we knew we were doing it for a reason.

Captures

written 24 January, 02010 Comments

Fictional interfaces: Quantum of Solace

written 24 January, 02010 Comments

Fictional interfaces: R.U.S.E. trailer

written 24 January, 02010 Comments

Fictional interfaces: Dead Space

written 24 January, 02010 Comments